Lonely Cat Games - A backgrounder on the popular company-
Lonely Cat Games
Lonely Cat Games (LCG) was conceived in 2000. The company’s goal was
to develop and produce avant-garde PC games. But unfortunately, the plan
failed in 2004, switching the company’s direction in creating mobile
software development, where LCG presently distributes various
top-quality products for an extensive range of mobile applications based
on Microsoft Windows operating systems. The company now specializes in
multimedia applications both in audio and video, e-mail, networking, web
programming, and development for Windows and Symbian Mobile platform in
C++.
 The company concentrates on its own application design and
development by supplying products to users on its web page or through
related sites. One of their products, Mau-Mau, is one popular card game
found on your mobile phone screen that facilitates two to four players.
Four major players can participate in the game since a user can play
against three AI opponents. The player may select in the menu a
different quantity of players ranging from two to four and decide which
players should be present. In Mau-Mau, each player is given a set of
seven cards from the deck but you can change this from the game's
options menu if you prefer. The player's cards are found at the bottom
of the screen. Like most card games, the game is turn-based and each
time players take it in turns to lay down a card or take a card from the
stack. The goal of the game is to dispose of all the cards from the
hand. The first person to chuck out all their cards is the sure winner.
For more fun, the players may opt to use a number of special cards
available in the game. The winner scores points after winning the
round and the game moves on with the next turn. The game is over if one
of the players achieves over 100 points during the tournament.
Fascinatingly, the opponents have animated parts of their faces in order
to showcase their sad emotions when they lose. And each player has their
own way of conveying enjoyment when they get to lay down one card.
Mau-Mau generates a charming graphic interface for the game itself. LCG
obviously designed Mau-Mau suitably before its release and it doles out
as an example of how even less expensive smartphone games should be
carefully planned before they're ready for a commercial release. The
inte rface itself is great and the cards are laid out visibly with the
easy to distinguish vibrantly color-coded suits. With just one or two
shifts of the direction pad and the game continues along promptly. The
card highlighter routinely leaps to the correct card if it's the only
one that can be played, a pleasant touch that inserts into the
streamlining. The options menu features a built-in manual for the game’s
guidelines and diverse settings including the music and effects volume.
You can also choose the quantity of cards dealt at the beginning, the
number of other computer players, and the amount of points you play up.
The graphics aren't overpowering but they're fine to look at and
innovative. There are animated sequences when the cards are dealt, but
if you hit the direction pad's button it hops directly to the start of
the game. The major setback with the graphics is that they're 176 x 208
pixels even if you have a higher resolution screen. The music in the
background is low profile and goes with the dark feel of the game’s
atmosphere. Mau-Mau is fun to play and it's so easy to get started that
it's preferably suited to filling in time. It might be just a simple
card game, but it’s capable of getting players hooked every minute. |